Accessing Hardware Devices

This doc shows you how packaged apps can connect to USB devices and read from and write to a user's serial ports. See also the reference docs for the USB API and the Serial API. The Bluetooth API is also available; we've included a link to a Bluetooth sample below.

API Samples: Want to play with the code? Check out the serial, servo, usb, and zephyr_hxm Bluetooth samples.

Accessing USB devices

You can use the USB API to communicate with USB devices using only JavaScript code. Some devices are not accessible through this API – see Caveats below for details.

For background information about USB, see the official USB specifications.
USB in a NutShell is a reasonable crash course that you may find helpful.

Manifest requirement

The USB API requires the "usb" permission in the manifest file:

"permissions": [
  "usb"
]

In addition, in order to prevent finger-printing, you must declare all the device types you want to access in the manifest file. Each type of USB device corresponds to a vendor id/product id (VID/PID) pair. You can use $ref:usb.getDevices to enumerate devices by their VID/PID pair.

You must declare the VID/PID pairs for each type of device you want to use under the "usbDevices" permission in your app's manifest file, as shown in the example below:

"permissions": [
  "usbDevices": [
    {
      "vendorId": 123,
      "productId": 456
    }
  ]
]

Note that only decimal numbers are allowed in JSON format. You cannot use hexadecimal numbers in these fields.

Finding a device

To determine whether one or more specific devices are connected to a user's system, use the $ref:usb.getDevices method:

chrome.usb.getDevices(enumerateDevicesOptions, callback);

Parameter (type) Description
EnumerateDevicesOptions (object) An object specifying both a vendorId (long) and productId (long) used to find the correct type of device on the bus. Your manifest must declare the usbDevices permission section listing all the vendorId and deviceId pairs your app wants to access.
callback (function) Called when the device enumeration is finished. The callback will be executed with one parameter, an array of Device objects with three properties: device, vendorId, productId. The device property is a stable identifier for a connected device. It will not change until the device is unplugged. The detail of the identifier is opaque and subject to change. Do not rely on its current type.
If no devices are found, the array will be empty.

Example:

function onDeviceFound(devices) {
  this.devices=devices;
  if (devices) {
    if (devices.length > 0) {
      console.log("Device(s) found: "+devices.length);
    } else {
      console.log("Device could not be found");
    }
  } else {
    console.log("Permission denied.");
  }
}

chrome.usb.getDevices({"vendorId": vendorId, "productId": productId}, onDeviceFound);

Opening a device

Once the Device objects are returned, you can open a device using usb.openDevice to obtain a connection handle. You can only communicate with USB devices using connection handles.

Property Description
device Object received in $ref:usb.getDevices callback.
data (arraybuffer) Contains the data sent by the device if the transfer was inbound.

Example:

var usbConnection = null;
var onOpenCallback = function(connection) {
  if (connection) {
    usbConnection = connection;
    console.log("Device opened.");
  } else {
    console.log("Device failed to open.");
  }
};

chrome.usb.openDevice(device, onOpenCallback);

Not every device can be opened successfully. In general, operating systems lock down many types of USB interfaces (e.g. keyboards and mice, mass storage devices, webcams, etc.) and they cannot be claimed by user applications. On Linux (other than Chrome OS), once an interface of a device is locked down by the OS, the whole device is locked down (because all the interfaces shares the same device file), even if the other interfaces of the device can be used in theory. On Chrome OS, you can request access to unlocked interfaces using the $ref:usb.requestAccess method. If permitted, the permission broker will unlock the device file for you.

To simplify the opening process, you can use the $ref:usb.findDevices method, which enumerates, requests access, and opens devices in one call:

chrome.usb.findDevices({"vendorId": vendorId, "productId": productId, "interfaceId": interfaceId}, callback);

which is equivalent to:

chrome.usb.getDevices({"vendorId": vendorId, "productId": productId}, function (devices) {
  if (!devices) {
    console.log("Error enumerating devices.");
    callback();
    return;
  }
  var connections = [], pendingAccessRequests = devices.length;
  devices.forEach(function (device) {
    chrome.usb.requestAccess(interfaceId, function () {
      // No need to check for errors at this point.
      // Nothing can be done if an error occurs anyway. You should always try
      // to open the device.
      chrome.usb.openDevices(device, function (connection) {
        if (connection) connections.push(connection);
        pendingAccessRequests--;
        if (pendingAccessRequests == 0) {
          callback(connections);
        }
      });
    });
  })
});

USB transfers and receiving data from a device

The USB protocol defines four types of transfers: control, bulk, isochronous and interrupt. These transfers are described below.

Transfers can occur in both directions: device-to-host (inbound), and host-to-device (outbound). Due to the nature of the USB protocol, both inbound and outbound messages must be initiated by the host (the computer that runs the Chrome app). For inbound (device-to-host) messages, the host (initiated by your JavaScript code) sends a message flagged as "inbound" to the device. The details of the message depend on the device, but usually will have some identification of what you are requesting from it. The device then responds with the requested data. The device's response is handled by Chrome and delivered asynchronously to the callback you specify in the transfer method. An outbound (host-to-device) message is similar, but the response doesn't contain data returned from the device.

For each message from the device, the specified callback will receive an event object with the following properties:


Property Description
resultCode (integer) 0 is success; other values indicate failure. An error string can be
read from chrome.extension.lastError when a failure is
indicated.
data (arraybuffer) Contains the data sent by the device if the transfer was inbound.

Example:

var onTransferCallback = function(event) {
   if (event && event.resultCode === 0 && event.data) {
     console.log("got " + event.data.byteLength + " bytes");
   }
};

chrome.usb.bulkTransfer(connectionHandle, transferInfo, onTransferCallback);

CONTROL transfers

Control transfers are generally used to send or receive configuration or command parameters to a USB device. The controlTransfer method always sends to/reads from endpoint 0, and no claimInterface is required. The method is simple and receives three parameters:

chrome.usb.controlTransfer(connectionHandle, transferInfo, transferCallback)

Parameter (types) Description
connectionHandle Object received in $ref:usb.openDevice callback.
transferInfo Parameter object with values from the table below. Check your USB device protocol specification for details.
transferCallback() Invoked when the transfer has completed.

Values for transferInfo object:

Value Description
requestType (string) "vendor", "standard", "class" or "reserved".
recipient (string) "device", "interface", "endpoint" or "other".
direction (string) "in" or "out". The "in" direction is used to notify the device that
it should send information to the host. All communication on a USB
bus is host-initiated, so use an "in" transfer to allow a device to
send information back.
request (integer) Defined by your device's protocol.
value (integer) Defined by your device's protocol.
index (integer) Defined by your device's protocol.
length (integer) Only used when direction is "in". Notifies the device that this is the amount of data the host is expecting in response.
data (arraybuffer) Defined by your device's protocol, required when direction is "out".

Example:

var transferInfo = {
  "requestType": "vendor",
   "recipient": "device",
  "direction": "out",
  "request":  0x31,
  "value": 120,
  "index": 0,
  // Note that the ArrayBuffer, not the TypedArray itself is used.
  "data": new Uint8Array([4, 8, 15, 16, 23, 42]).buffer
};
chrome.usb.controlTransfer(connectionHandle, transferInfo, optionalCallback);

ISOCHRONOUS transfers

Isochronous transfers are the most complex type of USB transfer. They are commonly used for streams of data, like video and sound. To initiate an isochronous transfer (either inbound or outbound), you must use the $ref:usb.isochronousTransfer method:

chrome.usb.isochronousTransfer(connectionHandle, isochronousTransferInfo, transferCallback)

Parameter Description
connectionHandle Object received in $ref:usb.openDevice callback.
isochronousTransferInfo Parameter object with the values in the table below.
transferCallback() Invoked when the transfer has completed.

Values for isochronousTransferInfo object:

Value Description
transferInfo (object) An object with the following attributes:
direction (string): "in" or "out".
endpoint (integer): defined by your device. Usually can be found by looking at an USB instrospection tool, like lsusb -v
length (integer): only used when direction is "in". Notifies the device that this is the amount of data the host is expecting in response.
Should be AT LEAST packets × packetLength.
data (arraybuffer): defined by your device's protocol; only used when direction is "out".
packets (integer) Total number of packets expected in this transfer.
packetLength (integer) Expected length of each packet in this transfer.

Example:

var transferInfo = {
  "direction": "in",
  "endpoint": 1,
  "length": 2560
};

var isoTransferInfo = {
  "transferInfo": transferInfo,
  "packets": 20,
  "packetLength": 128
};

chrome.usb.isochronousTransfer(connectionHandle, isoTransferInfo, optionalCallback);

Notes: One isochronous transfer will contain isoTransferInfo.packets packets of isoTransferInfo.packetLength bytes. If it is an inbound transfer (your code requested data from the device), the data field in the onUsbEvent will be an ArrayBuffer of size transferInfo.length. It is your duty to walk through this ArrayBuffer and extract the different packets, each starting at a multiple of isoTransferInfo.packetLength bytes.

If you are expecting a stream of data from the device, remember that you will have to send one "inbound" transfer for each transfer you expect back. USB devices don't send transfers to the USB bus unless the host explicitly requests them through "inbound" transfers.

BULK transfers

Bulk transfers are commonly used to transfer a large amount of non-time-sensitive data in a reliable way. $ref:usb.bulkTransfer has three parameters:

chrome.usb.bulkTransfer(connectionHandle, transferInfo, transferCallback);

Parameter Description
connectionHandle Object received in $ref:usb.openDevice callback.
transferInfo Parameter object with the values in the table below.
transferCallback Invoked when the transfer has completed.

Values for transferInfo object:

Value Description
direction (string) "in" or "out".
endpoint (integer) Defined by your device's protocol.
length (integer) Only used when direction is "in". Notifies the device that this is the amount of data the host is expecting in response.
data (ArrayBuffer) Defined by your device's protocol; only used when direction is "out".

Example:

var transferInfo = {
  "direction": "out",
  "endpoint": 1,
  "data": new Uint8Array([4, 8, 15, 16, 23, 42]).buffer
};

INTERRUPT transfers

Interrupt transfers are used to small amount of time sensitive data. Since all USB communication is initiated by the host, host code usually polls the device periodically, sending interrupt IN transfers that will make the device send data back if there is anything in the interrupt queue (maintained by the device). $ref:usb.interruptTransfer has three parameters:

chrome.usb.interruptTransfer(connectionHandle, transferInfo, transferCallback);

Parameter Description
connectionHandle Object received in $ref:usb.openDevice callback.
transferInfo Parameter object with the values in the table below.
transferCallback Invoked when the transfer has completed. Notice that this callback doesn't contain the device's response. The purpose of the callback is simply to notify your code that the asynchronous transfer requests has been processed.

Values for transferInfo object:

Value Description
direction (string) "in" or "out".
endpoint (integer) Defined by your device's protocol.
length (integer) Only used when direction is "in". Notifies the device that this is the amount of data the host is expecting in response.
data (ArrayBuffer) Defined by your device's protocol; only used when direction is "out".

Example:

var transferInfo = {
  "direction": "in",
  "endpoint": 1,
  "length": 2
};
chrome.usb.interruptTransfer(connectionHandle, transferInfo, optionalCallback);

Caveats

Not all devices can be accessed through the USB API. In general, devices are not accessible because either the Operating System's kernel or a native driver holds them off from user space code. Some examples are devices with HID profiles on OSX systems, and USB pen drives.

On most Linux systems, USB devices are mapped with read-only permissions by default. To open a device through this API, your user will need to have write access to it too. A simple solution is to set a udev rule. Create a file /etc/udev/rules.d/50-yourdevicename.rules with the following content:

SUBSYSTEM=="usb", ATTR{idVendor}=="[yourdevicevendor]", MODE="0664", GROUP="plugdev"

Then, just restart the udev daemon: service udev restart. You can check if device permissions are set correctly by following these steps:

Your app cannot do this automatically since this this procedure requires root access. We recommend that you provide instructions to end-users and link to the Caveats section on this page for an explanation.

On Chrome OS, simply call $ref:usb.requestAccess. The permission broker does this for you.

Accessing serial devices

You can use the serial API to read and write from a serial device.

Manifest requirement

You must add the "serial" permission to the manifest file:

"permissions": [
  "serial"
]

Listing available serial ports

To get a list of available serial ports, use the getPorts() method. Note: not all serial ports are available. The API uses a heuristic based on the name of the port to only expose serial devices that are expected to be safe.

var onGetPorts = function(ports) {
  for (var i=0; i<ports.length; i++) {
    console.log(ports[i]);
  }
}
chrome.serial.getPorts(onGetPorts);

Opening a serial device

If you know the serial port name, you can open it for read and write using the open method:

chrome.serial.open(portName, options, openCallback)
Parameter Description
portName (string) If your device's port name is unknown, you can use the getPorts method.
options (object) Parameter object with one single value: bitrate, an integer specifying the desired bitrate used to communicate with the serial port.
openCallback Invoked when the port has been successfully opened. The callback will be called with one parameter, openInfo, that has one attribute, connectionId. Save this id, because you will need it to actually communicate with the port.

A simple example:

var onOpen = function(connectionInfo) {
   // The serial port has been opened. Save its id to use later.
  _this.connectionId = connectionInfo.connectionId;
  // Do whatever you need to do with the opened port.
}
// Open the serial port /dev/ttyS01
chrome.serial.open("/dev/ttyS01", {bitrate: 115200}, onOpen);

Closing a serial port

Closing a serial port is simple but very important. See the example below:

var onClose = function(result) {
 console.log("Serial port closed");
}
chrome.serial.close(connectionId, onClose);

Reading from a serial port

The serial API reads from the serial port and delivers the read bytes as an ArrayBuffer. There is no guarantee that all the requested bytes, even if available in the port, will be read in one chunk. The following example can accumulate read bytes, at most 128 at a time, until a new line is read, and then call a listener with the ArrayBuffer bytes converted to a String:

var dataRead='';

var onCharRead=function(readInfo) {
    if (!connectionInfo) {
      return;
    }
    if (readInfo && readInfo.bytesRead>0 && readInfo.data) {
      var str=ab2str(readInfo.data);
      if (str[readInfo.bytesRead-1]==='\n') {
        dataRead+=str.substring(0, readInfo.bytesRead-1);
        onLineRead(dataRead);
        dataRead="";
      } else {
        dataRead+=str;
      }
    }
    chrome.serial.read(connectionId, 128, onCharRead);
  }

/* Convert an ArrayBuffer to a String, using UTF-8 as the encoding scheme.
   This is consistent with how Arduino sends characters by default */
  var ab2str=function(buf) {
    return String.fromCharCode.apply(null, new Uint8Array(buf));
  };

Writing to a serial port

The writing routine is simpler than reading, since the writing can occur all at once. The only catch is that if your data protocol is String based, you have to convert your output string to an ArrayBuffer. See the code example below:

var writeSerial=function(str) {
  chrome.serial.write(connectionId, str2ab(str), onWrite);
}
// Convert string to ArrayBuffer
var str2ab=function(str) {
  var buf=new ArrayBuffer(str.length);
  var bufView=new Uint8Array(buf);
  for (var i=0; i<str.length; i++) {
    bufView[i]=str.charCodeAt(i);
  }
  return buf;
}

Flushing a serial port buffer

You can flush your serial port buffer by issuing the flush command:

  chrome.serial.flush(connectionId, onFlush);

Back to top